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David Hines [userpic]

D&D: trust your local assassin's guild!

March 7th, 2010 (11:50 am)
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In D&D news, my assassin character, Olen, continues to please me. Some background: he's the revenant (like a Time Lord's regeneration, by way of James O'Barr's THE CROW) of the head of the Assassin's Guild. His previous incarnation was killed by a cult looking to supplant the Guild in the campaign city.

I've decided that one of Olen's long-term goals is to restore the Assassin's Guild. So I'm effectively handing out business cards and making sales pitches. We're scheduled to go to a big party full of the city's nobility fairly soon. I'm looking forward to selling the city's dictator on our resurgence. And filling up my Rolodex. As I've pointed out, it's a great way to have a simple quest hook or a filler adventure: Olen needs to kill someone! The party occasionally temps for the Assassin's Guild! Win-win.

(Olen is honing his sales pitch now. "You don't want murder driven underground, relegated to common thugs. Hirelings who will kill you, your spouse, your servants, and sell your children into slavery. No! You want your murderer to be quick! Discreet! And professional!")

Comments

Posted by: Oneiriad (oneiriad)
Posted at: March 7th, 2010 06:25 pm (UTC)

So, what's the going rate if, say, a noble lady would like her major rival in the city's annual flower arrangement competition inhumed in an eco-friendly manner? (and this is what happens when I mix Discworld with Midsomer Murders with global warming... ;-)

Posted by: mymatedave (mymatedave)
Posted at: March 7th, 2010 07:13 pm (UTC)

I see I'm not alone in thinking of the Assassin's Guild from the Discworld books.

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