the Arkh Project
On Twitter, and Tumblr, Gail Simone has called for attention to be paid to the Arkh Project. This turns out to be a Twitter account ( http://www.twitter.com/@thearkhproject ) and a Tumblr ( http://thearkhproject.tumblr.com ) and (of course) an IndieGoGo fundraising page that looks a lot like but is not a Kickstarter ( http://www.indiegogo.com/The-Arkh-Project ) for a proposed fantasy video game. As for why Gail Simone was calling attention to it, the reason is in their FAQ:
This got my attention. Because I know a lot of people who REALLY VERY MUCH WOULD WANT something like this, or at least would be very happy to know it was out there. I'd be very curious to see what the reception and sales of such a game would be like, and how such a game would affect the marketplace, but being a straight white guy who doesn't play much in the way of video games, I am not the target audience. Still, I know that hunger is there. So my first thought was of all the people I knew who would be happy about this.
My second thought was of DUDEBRO II.
I've posted about DUDEBRO II before. In December 2009, on the NeoGAF forums, one member confessed to having rented Imagine: Babyz Fashion, and finding it a really enjoyable gaming experience. Gaming forums being what they are, his masculinity and sexuality were immediately impugned, to which he replied, "So, I'm a pedophile because I don't want to play Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time?" Immediately, of course, everybody on the forum realized that what they wanted more than anything in life was *to actually play just such a game.*
And so it began: they photoshopped box art, wrote cut scenes, designed characters, started programming, and began to make it as a freeware top-down shooter.
I checked on the Dudebro folks intermittently for a while. They had a lot of talented people working on that project. Really talented. Great character design, appallingly sophomoric macho humor, and horrible, horrible puns, straightforward action concept.
And it's been vaporware since 2009.
So I thought, "Wait a minute. Can the Arkh Project people actually do this?"
And then I started Googling, and things began to get squirrelly.
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Originally posted on my DW. |
people have commented there. | Do so yourself, if you like.
This game is not the game to watch if you would like to see a lot of cis straight white characters. This game isn’t the one to play if you want to see one or two queer people or one or two brown people to spice up the variety.
Those games exist already. For the latter, many companies are coming out with the resident token brown person, the resident token queer.
The point of this game is to show that we’re tired of being tokens. We want to be the main characters, the supporting characters, the focus. This story is about the marginalized, the fetishized, and the tokenized.
This got my attention. Because I know a lot of people who REALLY VERY MUCH WOULD WANT something like this, or at least would be very happy to know it was out there. I'd be very curious to see what the reception and sales of such a game would be like, and how such a game would affect the marketplace, but being a straight white guy who doesn't play much in the way of video games, I am not the target audience. Still, I know that hunger is there. So my first thought was of all the people I knew who would be happy about this.
My second thought was of DUDEBRO II.
I've posted about DUDEBRO II before. In December 2009, on the NeoGAF forums, one member confessed to having rented Imagine: Babyz Fashion, and finding it a really enjoyable gaming experience. Gaming forums being what they are, his masculinity and sexuality were immediately impugned, to which he replied, "So, I'm a pedophile because I don't want to play Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time?" Immediately, of course, everybody on the forum realized that what they wanted more than anything in life was *to actually play just such a game.*
And so it began: they photoshopped box art, wrote cut scenes, designed characters, started programming, and began to make it as a freeware top-down shooter.
I checked on the Dudebro folks intermittently for a while. They had a lot of talented people working on that project. Really talented. Great character design, appallingly sophomoric macho humor, and horrible, horrible puns, straightforward action concept.
And it's been vaporware since 2009.
So I thought, "Wait a minute. Can the Arkh Project people actually do this?"
And then I started Googling, and things began to get squirrelly.
( Collapse )
Originally posted on my DW. |